Shinji ikari raising project game download
See the Endings section for further information. Slots left blank mean the character doesn't attend a class during that time. Kaworu's schedule changes after the first week of his appearance, so he has two schedules provided. All routes have endings determined by Shinji's affection parameters, with the owner of the highest affection or Kaworu, if the others are all low being the focus of the ending.
Some endings also see Shinji taking on a career path and are determined by his other parameters, primarily physical strength, sex appeal and morality; these are found in both the Pathos and Campus routes, and come in combination with a relationship ending. This episode functions as a fourth, separate gameplay route, in which the player takes control of Kaworu Nagisa and must complete four weeks worth of scheduling in an attempt to seduce Shinji, on command of SEELE.
The aim is for the player to match Kaworu's schedule up with Shinji's as much as possible. Every Sunday, Kaworu will have the option of asking Ritsuko to complete an investigation into Shinji's schedule as it is entered by Misato into the database.
This will only show half of his schedule; the other half, which stays the same each week, must be worked out by the player through trial and error. The player can instead decide to have Kaworu take a lesson from Ritsuko on humanity. If this option is selected, Shinji's schedule cannot be accessed that week and will need to be guessed instead. Following Shinji's schedule will result in bonus events occurring once a week on Saturday.
The bonus episode functions slightly differently to the main game in terms of parameters. The most important parameters are stress, morality and Shinji's hidden affection stat. Kaworu's stress raises by 20 points every time he completes a class and will start to skip his scheduled activities if his stress is higher than his morality. It can be lowered by attending free time with Shinji on Thursday mornings. This episode has four possible endings, determined by how closely Kaworu followed Shinji's schedule as well as his morality parameter.
The endings are not named. Evangelion Explore. Evangelion: 1. At various points Shinji will be asked to make choices during dialogue which can have far-reaching influence on the story. It has eighteen volumes and is published by Kadokawa. The manga came to an end in February after Takahashi planned to end it in summer , and an eighteenth volume was the final one.
During the game you may raise Shinji's stats which influence the ending and gameplay, these include:. As the game goes on it is possible for Shinji to develop a relationship with people. Relationships are also raised by certain story choices you make. The following are characters Shinji can develop a relationship with.
Toggle navigation. Choosing the "retry" option seems to resolve it. This seems to happen often if you choose the "Tease him" option when Shinji's resting at home. If a king does not lead, how can he expect his subordinates to follow? Re: Shinji Ikari Raising Project PC game English patch release Post by maosicca » Sat Apr 20, pm I purposely make an account just to thank you for this, i have been searching this for ages but all i found was fake links and virus.
Re: Shinji Ikari Raising Project PC game English patch release Post by scenikeight » Sun Apr 21, am maosicca wrote: sorry for the repetitive comment, but is the link only about the patch? I wanted to try harvesting the rice I wanted to hold Tsubame more I wanted to stay together forever with the boy I like. I just began playing it, i was wondering if perhaps you had the tools needed to extract the CGs?
I think it's from a deceased called Westside, all the links i can find on the web to it are dead. Rastafoo wrote: Found a review for the game! I'm very stupid, please forgive me for taking so long to work that out! They will now appear in game like this: I had to use hex editing to insert all of this, which is why it looks very restricted.
To someone familiar with the parameters it's probably obvious what the shortenings mean, but if you aren't, I encourage you to look at the Stats menu. It's better to have them showing up in funky English than to have one section of the game in Japanese only I suppose. I figure I'm probably being annoying at this point. I've just released patch V2. I've expressed this in my edit to the OP already but I was quite the incompetent translator a year ago, thankfully my studies this year have given me the skills necessary to revisit the game and turn the translation into something I can be proud of.
Play proceeds in three major ways: The weekly schedule, battle, and dialogue choices. The player chooses Shinji's schedule for each week each day having two event slots ; what Shinji does influences his statistics for example, taking synch tests improves his ability in an Eva.
On Sundays, Shinji can take part in extra activities such as shopping for items which have various effects or NERV work which unlocks new Eva equipment.
Battle controls are menu-driven and the outcome is determined partly by statistics and partly by luck. At various points Shinji will be asked to make choices during dialogue which can have far-reaching influence on the story.
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