Game of nations boardgame
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The Game of Nations Info! Jagt den Koffer-Mann. Best Sellers Board Games. Step 6: Each player places one player disk of their colour on value 0 of the Stability Track.
Each player's Stability will be measured on this track through the game. Step 7: Place up to three Architects depending on the number of players on the squares reserved for them. Note that further Architects may be added depending on the Event Card for the round. Move the round marker to the next space on the Round Track. Let it stay on space A in the first round of the game. Remove any remaining Progress Cards on row 1 and 2 of the Progress Board. Then move all remaining cards from row 3 to row 1.
To make it clear what cards are old move these old cards from row 3 as far left as possible on row 1. Draw new Progress Cards from the Progress Card deck specific to the current age and fill all empty spaces on the Progress Board in use with the number of players in the game.
With players use 4 columns, with 3 players use 5 columns, with 4 players use 6 columns and with 5 players use 7 columns. Note that cards from previous ages are not automatically removed, so for example in the first round of Medieval some Antiquity cards will be on row 1 unless all cards on row 3 were bought in the previous round.
Every nation, in reverse player order, decides to either grow its population or take bonus resources. To grow your population, take a Worker of your choice from the Population Track into your Resource Area. Every Worker taken from the Population Track either reduces your Stability immediately by 3 or causes you to pay 3 Food during Production in the Resolution Phase.
Nations that take bonus resources choose either Food, Stone or Gold. Gain as much of that resource as your difficulty level for example, 3 for Prince. It is not possible to mix and take some from one resource and some from another. Draw one Event Card from the current age and place it face up on the historical event space on the Score Board. The events on the Event Card will be resolved during the Resolution Phase.
Move any remaining Architects from the Architects space on the Score Board to the Architect supply, so that the Architects space is empty. Place 0 1 player , 1 2 players , 2 players or 3 5 players new Architects there, and add as many as shown at the top of the Event Card.
If you placed Architects based on the number of players during set-up, on the first round of play only add those based on the Event Card. This is the main phase of each round. Nations take one action each in player order until all players have passed.
Once a player has passed, she may not resume taking actions later during the round. To buy a Progress Card, take the card from the Progress Board, pay the price in Gold shown on the left of the row in which the card was located and immediately use the card. You cannot place Progress Cards you buy in reserve.
Depending on the type of card bought, you either:. When placing a card on your Player Board, the number of spaces per type is limited to what you have on your Player Board.
If you have no free spaces for that type of card remove an old card from play to make room for the new card. The removed cards, including the pre-printed cards on the Player Board if covered with a new card , can never be used again. The cards you buy only aff ect yourself; cards that can aff ect others will say so. Special actions provided by cards you have can be used any number of times, while cards that can be used limited number of times per round will say so.
New Buildings can replace existing Buildings and Military so you can, for example, have 5 different Buildings at the same time. When an existing Building is removed by a new Military or Building, the Workers on the old Building are undeployed moved back to your Resource Area.
In the Resolution Phase, each Worker deployed on the Building produces the amount of resources stated on the top of the card. Any Stability adjustments are performed immediately. New Military can replace old Military and Buildings so you can, for example, have 3 Military cards at the same time. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!
Nations is an intense historical board game for players that takes 40 minutes per player to play. Sign in with Google.
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