Game of thrones ps3 trophy list




















Choose the second and you get even more dialogue choice: 1 — Let us discuss the Rebellion I don't wish to speak of the past Choose the first and you get further dialogue choices: 1 — I obeyed his orders 2 — It was the right thing to do Choose the second and you get one more dialogue choice: 1 — The war ended badly There's a empty room to the left and another with a door you can open to the right also empty so continue foward. Open the door and talk to Falena to get some dialogue choices: 1 — She seems to have great affection for Gawen 2 — I did not expect that Choose either again for even more dialog choice: 1 — I will hunt for Gawen 2 — What does Varys have to do with anything?

Choose the second and you get a final dialogue choice: 1 — Very well 2 — I know this cloak Choose the second just to have more information on the cloak, and you are done so head for the exit and.. You get a dialogue choice: 1 — I was just defending myself 2 — They have no proof. Might as well deny it Chosse the second and you will walk free After a few days of vacation Varys will come and interrupt you holiday with some dialogue choices: 1 — Why has he come to see me?

Choose either and you get another dialogue choice: 1 — Why is he worried about this marriage? Choose either again for more dialogue choices: 1 — He's right. It is worth a try 2 — Why does Valarr bother him? Choose either and you get even more dialogue choices: 1 — Secret passages in the Red Keep?

Leave the cell, go foward and you will learn what happen to your steward. Continue to the middle room were the guard sleeps, steal the weapons next to him and you recieve a Andal glaive sword, two Short bows and Broadhead arrows along with some money.

You will hear more guards aproach but don't flee, if you are facing the pillar in the middle of the room you can use it to block the guards view by going around it clockwise and run to were the guard came for. In that side room grab the sack on the table to retrive Alester's belongings and the Key to the Red Keep's cells. Next to the table is a chest with a Sellsword mail chausses or something else.

Equip yourself and leave back and face both guards you avoided earlier. Fight a light armored swordsman and a light armored guard armed with a shortsword. To the right of the sleeping guard is the door to the other cells. Press [] to use vision of R'hllor a nice trick in birthday parties and detect the hidden passage entry.

Continue and use the lever to open another hidden door. Go downstairs until you reach the open passage. Note: This place is really dark you i advise you to go to options, graphics and put the gamma higher so you can see better down here. Enter the only open door towards the main spiral staircase. Since you can't go up from here just go down.

Enter the door by the end of the broken stairs into a iluminated area. After some steps the camera will guide you to a broken wall were three guards are talking, you will be under a green lantern see the strange smoke from it? It shows you that is something hidden there , use the vision of R'hllor and get the hidden loot in the lantern. Go foward and more guards will spot Alester from the other side of a iron gate.

Go up the stairs by the iron gate don't worry those guards will not reach you any time soon. Under another green lantern you have three ways to go, to the left is a dead end. First go foward and look left to a big thing that resembles an Dragon Skull!!! Aproach it he dosen't bite and get some money from a chest next to it. Examine the skull itself and fish a scroll from his right nostril Return to the lantern and head right this time to a room with tables.

Behind the door is a chest with more money. Continue to the left and were you see more lanterns ignore the strange noises for now and pull the lever under the first lantern.

Go under the second lantern and get a Training bow or something else since i have got here a Meat Cleaver axe and a Studded Cudgel as Bonus loot once. Press the other lever under the second lantern and you can now go to were the guards are beating the man. Face the light armored swordsman drops a Andal glaive and the Heavy armored swordsman with a shield.

The man will thank you and show you the way. Follow the man towards the door you opened with the first lever just now. As you enter you see a open door to the right to the left there is a cell door you can open once you have the silver key. Follow the man and he will stop near a secret passage you can open by using the vision of R'hllor but first enter the open cell to the right of the man were you see barely a sack next to one of the beds with more money.

Open the passage and go down the stairs. Head back and down another set of stairs, turn left and use the lever to open the secret passage. You will face a heavy armored spearman, a light armored swordsman and a light armored crossbowman. In the crypts the first coffin to the left has some money. Cross the big gate and up the stairs to vanquish two more guards, both are medium armored swordsmans but only one as a shield drops a Small wooden shield and a Sellsword coat of mail.

Your are exactly on the other side you were when the guards spotted Alester we took the long road At the end you can open a door back to the main spiral staircase.

Now you can move up. The little bird will leave you after he gives you directions. Enter the door on top and open the secret passage. There are three guards here, a medium armored spearman, light armored guard armed with a shortsword may drop a Crude dagger as Bonus loot and light armored archer drops a Short bow and Bodkin point arrows. They will be reinforced by a light armored swordsman and crossbowman. In the guard barracks is a chest between the bunkbeds with a Sellsword mail gauntlets or something else.

Varys will be waiting for you so talk to him and he will not give dialogue choices thank the seven Go all the way up the stairs and open the secret door and soon enough Alester will have his audience with the good Queen Cersei and she will give you dialogue choices: 1 — I do not wish to tell the truth 2 — I did not escape from the Red Keep Choose the first to annoy her and you get another dialogue choice: 1 — I won't say a word 2 — She's your queen!

Show her how useful you can be Choose the first one again to make her mad for more dialogue choice: 1 — I will reveal nothing about my escape 2 — Best to change the subject 3 — Let's present this to our advantage Choose the first one, one more time and good queen Cersei will have Alester executed you see how good she is We should flatter her ego Follow Alester's advise and choose the third for more dialogue choice: 1 — That decision should be made by House Lannister 2 — She can decide in the king's stead Choose either here and you get one last dialogue choice: 1 — Valarr?

Absolutely not! Leave towards the main door, talk to Valarr and you are done. Did I not told you, Alester chapters are bigger than Mors's Check the shops before you leave then go to the world map.

The left path is a dead end Mark it and change to Mors. Go foward across the bridge and enter the ruined house. Collect some money from the furniture, now leave through the open door and you will reach the camp on the left. Stay by the well and change to the dog and go to the ruins to the right near three soldiers you shall see some blue smoke heading out from the dog hole towards a group of rocks examine it for hidden loot. Collect it with Mors and head to the fireplace, talk with Robart.

Go up, to the left behind two soldiers there are some brushes you can go over and collect the first hidden loot the dog discovered. To the right there is a another ruined house with more money in a piece of furniture. You have to proceed down this area is more tricky to follow. Go back to the well and you see the lantern stay under it and change to the dog, go down hugging the left wall and you see another lantern to the left. Stay under it and turn your back or tail in this case to the pole and you be facing a a path leading further down, go foward hugging the right wall and you will end up in a dead end facing the water.

To the right is a hollow tree the dog can enter by the end is another tree stump with hidden loot. Change to Mors and collect that loot. There is nothing to collect to the left of this position but be free to look and complete your map there. Return to the second lantern. The area to the right of this lantern consist many paths. You will find a third lantern were all paths convert towards Mole's Town, stay under it facing down there is a path to the right with a dead mousse Elk, deer or whaterver.

Back in the lantern continue down for a scene. You will have a dialogue choice: 1 — This fool has no idea who he's talking to I found no loot here so enter the house with the red light Back with Mors advance and talk to Sybelle for some dialogue choices: 1 — No use beating around the bush 2 — Shake her down for information Thank the Seven that going with Sybelle to her room is not an option Choose either is funnier if you beat around the bush and you get another dialogue choice: 1 — Very well, if she wants to play rough 2 - Best to persuade her she'd be doing the right thing Choose either again and you get the location of the girl.

On you map you see various dialogue icons and a merchant icon as well. Go to the left were you see two men, one called Lommy the other Mule.

Talk to Lommy the man whose teeth you just save of being broken up in Mole's town and you get a dialogue choice: 1 — No time to waste on him 2 — Godric is rather arrogant Something's not right Choose the second to make Godric fall of his high horse and then choose the third choice witch may appear on the first position this time.

Check Mule wares. Continue towards the fireplace and grab the hidden loot. In front of you is Patrek the fourth recruit you trained at chapter 1 and Walder. Talk to them and you get various dialogue choices that allow you to hear their stories or you can ignore them.

The last dialogue icon is the cook but leave him for now and go downstairs to the girl's room. To the right is a locked door requires the key to the master bedchamber so go left along the corridor.

Ignore the first open door to the right, were is a patron scrubing the floor Enter the first open door to the left and collect some money from the chest behind the door. Leave and pass the second open door to the right, enter the last room to the left and there is a little box on the table with more money. Back in the second room you should find the girl but she as vanish Talk to the cook now he is more useful now than before and collect money from the chest to the right of the back door.

Continue downstairs and at the base of the stairs is a box with money. Change to the dog and you see the yellow smoke leading to the trapdoor and blue smoke to the right to a grain sack. Collect the hidden loot with Mors and enter the trapdoor. Now we see how big Mole's town really is You can use the dog and follow the smell or use Mors and follow my directions witch i will provide.

With Mors go foward ignoring the corridor to the right that room will not open yet. At the first fork you will see the fish seller to the left. Open the door in front of him , collect money from the jar to the left of the beds on a shelf.

On the kitchen there are two men how lost something, open the other door and change to the dog so you can follow the blue smoke to a hay near two men and a woman talking about the Wildlings. Change to Mors and head there and grab it. To the right is a mob in front of a door, talk to the men called Dale Tomato no comment Go back to the hay and continue foward to hear a couple talking of a girl on the run, open the door to the left of them and enter the room, to the left by the dog hole in the wall is a sack with money.

Leave through the other door and head left pass the two armored smugglers and you will be facing the door in the upper right corner of the map this is your objective remmember it but before we enter turn left until you find two armed men the dialogue icon on your map talk to Bran and you get a dialogue choice: 1 — I'll question them first 2 — We won't get anything out of them.

Have them clear out 3 — They're law breakers. I hope they die Question them if you like, you will still get the other two options, if you choose to let them go they will leave or you can face them in battle. They both medium armored, one is a swordsman with shield while the other is armed with a sword and shortsword drops Braquemard. Near them is another door to a third room, pass the beds and in the kitchen by the fireplace is a sack with money.

Now return to the door in the upper right corner use the dog if you need and open the door. Talk to Jeyne Greystone and you will get some dialogue choices: 1 — She was the one Poddy attacked He is a heavy armored boss and wields a two-handed sword. Once defeated you will face two a medium armored swordsman with shield and a medium armored axeman with a shield as well.

Once you kill one of them a heavy armored spearman will come to reinforce them. You get a new scent to follow so leave. There is a medium armored crossbowman, a light armored archer, a heavy armored axemen drops a Vale of Arryn beaked helm, a light armored swordsman, and a light armored knife wielder he may drop it as a Bonus loot.

After the battle you get a some dialogue choice: 1 — Explain it to him 2 — No time for that Either explain or skip ahead then you get another dialogue choice: 1 — We don't need her consent 2 — Try to make her see reason Choose the second and you will get one more dialogue choice: 1 — Fighting doesn't scare me 2 — We best be careful.

I have my dog Choose the second since it's a better plan actually chosse either since it doesn't affect the way you act. The woods between the town and Castle Black are now full of soldiers, you can have Mors and his group run around and fight them while he is ambush all over Or you can use the dog to pick them one by one you get the same EXP and the drops that you can collect with Mors later.

Leave Mors under the first lantern by the town and change to the dog. By the second latern in this lower area there are five soldiers: Note: By the way if they found the dog is not game over, Mors just losse focus and the dog can try again.

You have a patroling spearman and a crossbowman that drops Vale of Arryn mail gauntlets, a standing soldier to the right blocking the right path towards the camp, a standing spearman he drops Vale of Arryn breastplate blocking the middle path you can use a gap between two big rocks to get behind both of the standing guards and a soldier under the third lantern blocking the way to the left area.

The dog can't sneak behind the last standing soldier right now you can use Mors instead. Aproach the third lantern but turn to were the hollow tree as fallen by the river.

And you can access the left area. By the end of the tree is another standing soldier so kill him, the left area is patroled by two soldiers, one will drop a Sabre. You can now sneak behind the soldier in the third lantern and return to the lower area. If you follow the scent you see a soldier patroling the left area towards the camp by passing the fourth lantern by the camp. Kill him he drops a Vale of Arryn mail chausses. In camp there are three patrolman, one by the well, one archer behind the fireplace ruins and a shield wearing soldier to the right of the fireplace ruins he drops a Worn large shield.

You also have three standing soldiers, one by the door in the ruined house he drops a two-handed Claymore, but you can't sneak on him and two crossbowman overlooking the right path. Follow the scent to the fireplace and you will lose it but find some hidden loot. OPTIONAL - Before changing to Mors go behind the fireplace ruins across the brushes were you found a hidden loot before and go under the fallen tree to listen to the conversation.

Change to Mors, grab all the drops then kill the last soldier that stand by the door in the ruined house he is a medium armored with a two-handed sword. Pass the house and you will find the three Night's Watch brothers Mors send here. If you did skip the optional stuff you get this dialogue choice: 1 — That impostor fooled us all! Either choice you will end the same. If you did the optional snooping you get this dialogue choice: 1 — This traitor is lying to me!

Choose the first one and you don't have to worry with the crossbowman. You face the three brothers, two elite and one boss, all wear medium armour and are armed with a spear, a two-handed sword and a dual wielder with a knife and sword on each hand. They drop 20 silver each, a Guisarme spear and a two-handed Greatsword. There are two light armored crossbowman as well.

Then leave. Jeor Mormont will be outside waiting for you so talk to him and get some dialogue choices: 1 — A true soldier follows his master to the end 2 — Why roam around Castle Black? Choose the second to get more information and another dialogue choice: 1 — They will pay for their crimes with their heads 2 - … or join the Night's Watch If you choose the first you will face four enemies, a light armored archer, a light armored knife wielder, a medium armored soldier armed with a sword and knife on each hand and a medium armored soldier armed with a mace and shield.

Many doors are now open inside the Red Keep but i found no loot anywhere. Talk to Garrison Moreland near Robert's painting his reaction will depend on who Alester sided with in Riverspring if you side with the people he will not polite Go back to House Sarwyck Manse. To the left of the main door there is a opening to the servants kitchen. To the right is a big cabinet, on top of it is a box with money. Outside behind the mob is a stable with hay and a cart. Use the vision of R'hllor and collect the hidden loot by the pichfork.

Now follow to the objective and meet the bloodseekers, those are very familiar faces, Wex he was with Valarr at the Manse , Deziel he has the same sigil as Ser Endrew who testify agaist Alester in the brothel and Yohn who resembles someone i belive you already guessed.

Talk to Ser Godri I mean Yohn and you get a dialogue choice: 1 — They look like a gang of outlaws 2 — We have a task to accomplish Choose the first, since they really look like outlaws After this dialogue choices all the next choices will be split between Alester and Valarr.

Here is the first one: Valarr — Let us take care of this quickly and well Alester — I must stop this massacre If you follow Valarr you will fight the pottery shop owner and his boys.

Or follow Alester and be a more diplomatic about it. Open the iron gate to the back of the pottery shop. I will describe the Alester diplomacy way. But I will also include Valarr way as well No point in wearing kid gloves Alester — I must come up with a story to reassure him Choose either since Valarr will have is way here and you get another dialogue choice: Valarr — This boy's insolence deserves punishment Alester — If I don't intervene, Valarr will kill him If Alester don't intervene.

Valarr will kill them all check Valarr's way so choose Alester choice if you want to avoid the murder of this people The potter apprentice wears a light armour and wields a short blade while Jaremy has medium armor and a hammer this way will appeal to the bloodthirty queen Before you enter the shop use the vision of R'hllor to find a hidden loot in the red pot to the left of the big white pot near the shop back door. Note: You will get a one of three Traits depending on how you fare in this next part Two medium armored soldier with shields one with a mace, the the other with a sword an a light armored soldier armed with a hammer and a mace on each hand he drops a Steel hammer.

Enter the house. Go foward and meet the real Ser Godric and you get a dialogue choice: Alester — What betrayal do you speak of? Valarr — He thinks to impress me with his threats? Choose either since the result is a fight. You will face inicially five enemies, a heavy armored axeman, a medium armored spearman, a medium armored swordsman, a light armored swordsman and a light armored crossbowman. They will recieve reinforcements from the kitchen: A medium armored swordsman drops a Vale of Arryn plate gauntlets and maybe a Andal glaive as Bonus loot , a light armored archer drops a Short bow and Broadhead arrows and a light armored knife wielder.

A second group shall appear from the right side: there is a light armored archer, a light armored swordsman and a light armored soldier armed with a shortsword he drops a Cutlass and maybe a Vale of Arryn leather boots as Bonus loot. The way upstairs is blocked for now. Face the fireplace and use the vision of R'hllor, look up to the skull above the fireplace and collect the hidden loot. Head left towards the kitchen, before you enter see the barrels to the right and check the big chest for money.

Facing the kitchen door look to the left and enter the other opening with some swords laying around and another big chest with money. Enter the kitchen were Alester faces a heavy armored spearman and a light armored elite armed with a sword and a great looking paring knife on each hand. Open the door they were guarding and go down the steps.

Aproach the enemy in the corridor and two other soldiers will come out from a side room, fight a light armored archer, a medium armored swordsman drops a Vale of Arryn coat of mail and a light armored knife wielder. Valarr may run foward and start another fight with three soldiers in another side room, a medium armored crossbowman, a medium armored soldier armed with a hammer and a light armored knife wielder.

On the first side room there are two sacks with money. The second room is empty. Continue to a third side room and use a the vision of R'hllor on the boxes and grab a hidden loot, face the iron gate and get the money in the box next to the barrel. Open the iron gate and head foward, there is a side passage to the left with a pair of Leather vambraces or something else in the big chest. The other room with barrels and hay is empty.

Go towards the soldiers and face Ser Godric. There are a total of five enemies, a light armored archer, a light armored axeman, a light armored knife wielder, a medium armored soldier armed with a mace drops a Vale of Arryn kettle hat and the boss Ser Godric, a heavy armored armed with a sword and shield he drops a Flask, the Hen's Keys and a unique sword called Avalanche You will get some dialogue choices: Valarr — Woe to the vanquished Alester — I am witnessing the death of a honorable man Choose either and it's the end for the Mother Hen.

Talk to the boy and you get a dialogue choice: 1 — I do this for Riverspring! Use the vision of R'hllor and open the hidden shortcut passage door. Examine the chest for the unique Tyrell cloak. Pull the lever and return to the ground floor after a sweet talk to your dear half brother The upstairs floor is now accessible. Go there and enter the first open door you pass, there is a chest behind the door with a Crude dagger or something else.

Run the rest of the way to the last room were Yohn is looking at a locked chest. Open it with the Hen's keys and get the documents now we see how both the stories starts to entwine , there is another chest behind the door with money.

Leave back to King's Landing and go to the queen. Choose Valarr to make him look bad to the queen Valarr 2 — It would have been better if they had died Choose either Alester or Valarr first choices to favor Alester. Valarr way: Valarr 1 — Those traitors got what they deserved Valarr 2 — I was most efficient Alester 1 — The potters were innocent Alester 2 — Well, the bloodbath might as well serve my purpose Choose Alester second choice to gain the queen's favor.

After either of those dialogue choices you get a last dialogue choice: 1 — How did Jon Arryn die? Leave and you will pass by Ser Uthor Donnerly, speak to him and he will slander the queen giving you some dialogue choices: 1 — Is he sure of what he claims? I must do something 3 — He is digging his own grave.

I must reason with him 4 — 'Tis no matter. Let him manage on his own Choose the second or third then go back and tell the queen of the truth sayed by Ser Uthor You get this dialogue choices: 1 — It's chance to earn her favor! Let us leave it at that Choose the second since it will please her the most Go to Ser Uthor and get a series of dialogue choices that will decide how to handle the situation: 1 — He has to be the one to attack me 2 — If I scare him, he will be quiet 3 — Let's pretend to help him If you want to fight him choose the third and you get another dialogue choice: 1 — His devotion to Arryn is his weakness 2 — Valarr will not give him an honorable death The first will make him duel Alester Ser Uthor is a heavy armored boss armed with a two-handed axe.

The second will make him just leave and both choices displease the queen. If you want to please the queen choose the second and you get another dialogue choice: 1 — He leaves me no choice. I must kill him 2 — He doesn't understand the consequences of his words Choose the second and then talk to the pleased queen and gain your reward. The Ring of the Lioness. Next to Mormont's table is Addam Flowers, talk to him to start the sidequest The Black Bloodhound with a dialogue choice: 1 — What can you tell me about the suspects?

I know enough 3 — That's his mission, not mine Choose the first to know who are they and have them displayed on your map. Change to the dog, go to the ground floor and aproach Jonos in the table near the kitchen area, follow a new scent to the boxes in the middle floor and call Mors.

Grab Jonos' loot. Return and talk to him for a dialogue choice: 1 — How is good old Jonos? Chosse the third to go straight to the point.

Two tables after Jonos there is old Grance, talk with him for a dialogue choice: 1 — The coin that was found belonged to him Choose either is not that important. Go up the stairs near Grance to the middle floor and talk to Trebor for a dialogue choices: 1 — These two don't hide their problems well 2 — Trebor has no self-control. Let's tease him 3 — Arthur is more reasonable Let's talk to him Choose either and you will get another dialogue choice: 1 — They acted well Choose the first to end up the conversation or the second for the information they give.

Go to the last suspect Bartram, change to the dog and follow the new scent to the kitchen area were you see a door guard leave his post, call Mors and talk to Gwayne for a dialogue choice: 1 — He's hiding something, I know it! Choose the first and face Gwayne, a heavy armored swordsman. Examine the bag and return to Bartram with this evidences. You get a dialogue choice: 1 — He's a good lad. Let's talk Choose the fourth to acuse him with the evidences and you get another dialogue choice: 1 — We're going to sort this out right here 2 — It's up to Mormont to judge him Choose either and you will fight him.

He is a medium armored swordsman with a shield. Once all of this is done return to Flowers to end the inquiry: 1 — The remaining suspects are all innocent 2 — Let's discuss the inquiry 3 — It's best if I look into a few things The first one will end up the inquiry at once but if you want to go case to case or if you belive some other deserve to be punish choose the second and you get this dialogue choice: 1 - Bartram 2 — The oldest of the lot, Grance 3 — Jonos, the schemer 4 — The two friends Arthur and Trebor 5 - It's best if I look into a few things Let's go case to case if you wish if not just skip ahead He recieved money in exchange for information.

If you belive it not to be treason choose the third choice, but he was aware of the bribery and even blackmailed Yohn for more money. If you belive him a traitor choose the first and you get another dialogue choice: 1 — Flowers is reluctant to do what is required Let's show it to him Choose the second and you get another dialogue choice: 1 — Isn't Flowers on the list of debtors 2 — Well, he is leading the inquiry after all Choose the first one to tell him how it is Choose the first and you get another dialogue choice: 1 — The Law is the same for everyone.

If you belive they deserve execution for the murder of a traitor brother choose the first Mors just killed 5 traitor brothers and nothing will happen to him so the law is NOT the same for everyone I say choose the second choice. Let's not waste any time Choose either and follow Lothor to were Jarred lies and you will get another dialogue choice: 1 — What do they want with Jeyne?

Loot the box as well for some money. Let's follow the first scent. After a bit you see a dead brother, continue following the scent to the fireplace and call Mors. Talk to Raff for a dialogue choice: 1 — He killed the corrupt brother for his coin Choose either and fight him. Raff is a light armored boss wielding knifes on each hand.

Before he dies ask him: 1 — What does he know about Godric? Choose wisely since he can only answer to one before the stranger comes for him Follow the second scent and follow it to Mole's town.

There is a stump, examine it, call Mors and collect the money. A man may come that you can kill or just scare. The third scent is inside the brothel. Talk to her for a dialogue choice: 1 — She had to have seen the criminals go by Talk to her fora dialogue choice: 1 — I don't have time for this 2 — Let's see what this is about Choose the second to get a lead on a future recruit.

To the left of Sybelle there is a man called Andar. Talk to him for a dialogue choice: 1 — I think I recognize him 2 — I must be mistaken Mors is not mistaken choose the first for another dialogue choice: 1 — No one escapes the law 2 — I can hand out justice myself 3 - Let's listen to what he has to say Choose either and you will get another dialogue choice: 1 — I can give him a chance 2 — I should execute him Choose the first and he will return to the Wall.

If you choose the second you will face Andar, he is a heavy armored boss axeman with a shield. Mule still sells the same stuff so check him out if you like then proceed to the lower area were the rooms are located and enter the first room to the right. Inside talk to the brothers for a dialogue choice: 1 — They will answer for their treachery! The Lord Commander will decide 2 — These traitors should be executed on the spot If you chosse the second you will face the four corrupted brothers.

Three of them have no armor and only one has a sword, the fourth is a medium armored ranger armed with a hammer and shield. Or chosse the first and they will be spared. Change to the dog and find the hidden loot in the room. Outside two more brothers will aproach Mors and give more dialogue choices: 1 — I could use the extra help 2 — But there's only two of them Choose either and continue to the kitchen and go under to the tunnels area.

In the middle room of this area is a dialogue icon, go there and talk to Gulian for a dialogue choice: 1 — There's nothing for me here 2 — Maybe he'd make a good recruit Choose the second and you get another dialogue choice: 1 — Oh, life's sweet for this one here Choose the second and you get a last dialogue choice: 1 — At least he'd be useful for something there 2 — He'll be able to compose as much as he likes Choose the second and he will join the Night's Watch.

Now return to where we started and follow the right path leading to a locked door were you have to say the password: 1 — I assume he's waiting for the password Choose the first one to enter. Go down the stairs and loot the box there for money. Upstairs go foward to the next door. In this are there are three sentries you can fight with Mors or use your Dog. There is a Heavy armored knight armed with a two-handed sword, a light armored knife wielder and light armored archer.

Let's use the dog, turn to the left, cross the hole and kill the archer. To the right is another hole leading inside a room with a knife wielder, kill him and exit through the same hole and kill the heavy knight. Change to Mors and use the door to enter the room with the dead knife wielder and loot the small cabinet near the table for a Knife.

Stay were you killed the knight and change back to the dog. This next area is full of enemies so try to kill as much as you can with the dog. Enter the hole right in front of Mors and kill the medium armor swordsman there, then the heavy armored axeman on the same room he drops a two-handed Large iron axe.

Next to him is a sack with money and another in front of the dead soldier. Go back to were you killed the first knight and change to the dog again. To the left of the hole you just enter is another hole to the left of a door.

Inside there are three enemies in this corridor, two smugglers and a knight. Kill the two smugglers one wields a short blade and the other is an archer in front of you since the knight will detect the dog. With Mors open the last door to the right were you see two smugglers and a patroling soldier. The dog can't kill them so go foward and face them: The two smugglers wear light armour, one has a shortsword and the other a knife, there is a medium armored swordsman with a shield may drop a Small iron shield as Bonus loot and the Elite heavy armored knight armed with a two-handed mace may drop a Vale of Arryn mail chausses as Bonus loot.

Change to the dog and enter the room in front of you through the hole there is a smuggler uses light armor and shortsword and a knight inside witch will spot the dog. Just kill the smuggler and change to Mors. Go to the right and open the door. Mors will fight three smugglers if you killed the one inside the room and the Knight. The three smugglers wear light armor two are armed with shortswords , there is a medium armored crossbowman and the heavy armored spearman knight in the room he drops a Small pike and a Vale of Arryn mail gauntlets.

After the battle enter the room were the dog kill the smuggler and the knight was guarding the door. Examine the weapon rack for a Knife, in the side room were the smuggler died is a cabinet with the unique Baratheon guard shield. Change to the dog in the middle of the room and see the blue smoke on the small cabinet in the corner with the candle chandelier and grab the hidden loot.

There is another room were the archer came out that is full of big sacks, there is a small cabinet with a Sellsword plate gauntlets. Change to the dog and look to the big sacks on the floor for blue smoke, grab the hidden loot, exit that room and open the door to his side.

Change to the dog and enter the hole to the left that will bring you back to the big sacks room go under the sacks to the next hole kill the mace soldier here drops a battle mace continue a bit foward to a hole in the wall leading inside a room kill the smuggler with a hammer in there and examine the sack with the blue smoke. Leave through the open door and kill the smuggler with a shortsword. The other two soldiers can't be attacked with the dog so change back to Mors.

Enter the room and collect the hidden loot, to the left is a red jar with money. Continue and fight the two last soldiers. Both wear light armor, one uses a knife and the other is an elite archer. Leave to the next area. But Patrek will want to double check your order: 1 — He has a point Game of Thrones Achievements Collector achievement. Collector Seize the three objects of value from the Collector with Alester 0 1 guide.

Game of Thrones walkthrough. Hide ads. This is done during the "Avenge Riverspring" side quest. It can be done as early as Chapter 8. You find a document regarding the collector in Riverspring in Alester's father's office.

Growing strong. Valar morghulis. The night is dark Red priest of R'hllor. Sworn brother. Chapter 1: confront the four recruits during the training session with Mors. Know your place. Man of the people. End of the line. Chapter 6: don't lose pursuit of the bastard. Chapter 7: find all the corrupt brothers of the Night's Watch. Once more unto the breach. Chapter 7: attack the camp without killing the sentries at the start. Am I not merciful? Chapter 8: find the key in Alester's father's tomb. The butcher comes to dinner.

Chapter 9: kill 6 of Lord Harlton's soldiers during the fight at dinner. Chapter 9: suffer all the physical abuse during the torture sequence. Swift and deadly. Chapter bring an end to the trial by combat in under 2 minutes. Unrivaled strategist.



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